Danny. I’ve also learned how to code in XAML, the UI Silverlight counterpart. I think Silverlight is a bit easier than XNA games as there is less happening at once; the user decides when code is executed, essentially. However I’ve found debugging easier in XNA as its more obvious in games where there is a bug as it’s all visualised. Silverlight on the phone makes use of threading and asynchronous execution which can mean perfectly valid code won’t work properly as the timing goes wrong and code can conflict with each other.
Now I must ask, what do I do next? I have completed 2/4 apps for the Windows Phone Rewards Programme. It finishes on the 12th August and I’d really like to get the full number of points available. I’ve thought of a few different ideas like:
If you have any suggestions I would be interested to hear them and I will continue to ponder the subject.